Sunday, September 2, 2007

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This is blogs professtional Software,Games,Music,Movie in Computer.....
Introduction :(Sourse :Wikipedia)
Software :
software is so called in contrast to computer hardware, which encompasses the physical interconnections and devices required to store and execute (or run) the software. In computers, software is loaded into RAM and executed in the central processing unit. At the lowest level, software consists of a machine language specific to an individual processor. A machine language consists of groups of binary values signifying processor instructions (object code), which change the state of the computer from its preceding state. Software is an ordered sequence of instructions for changing the state of the computer hardware in a particular sequence. It is usually written in high-level programming languages that are easier and more efficient for humans to use (closer to natural language) than machine language. High-level languages are compiled or interpreted into machine language object code. Software may also be written in an assembly language, essentially, a mnemonic representation of a machine language using a natural language alphabet. Assembly language must be assembled into object code via an assembler. The term "software" was first used in this sense by John W. Tukey in 1958.[2] In computer science and software engineering, computer software is all computer programs. The concept of reading different sequences of instructions into the memory of a device to control computations was invented by Charles Babbage as part of his difference engine. The theory that is the basis for most modern software was first proposed by Alan Turing in his 1935 essay Computable numbers with an application to the Entscheidungsproblem
computer systems divide software systems into three major classes: system software, programming software and application software, although the distinction is arbitrary, and often blurred.

(http://en.wikipedia.org/wiki/Software)

Games :(Sourse :Wikipedia)
For games playable on Wikipedia, see Wikipedia:Department of Fun.

Tug of war is an easily organized, impromptu game that requires little equipment.

Paul Cézanne - The Card Players, 1895

A game is a structured or semi-structured activity, usually undertaken for enjoyment and sometimes also used as an educational tool. (The term "game" is also used to describe simulation of various activities e.g., for the purposes of training, analysis or prediction, etc., see "Game (simulation)".) Games are generally distinct from work, which is usually carried out for remuneration, and from art, which is more concerned with the expression of ideas. However, the distinction is not clear-cut, and many games may also be considered work and/or art. Key components of games are goals, rules, challenge, and interactivity. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational or psychological role.

Known to have been played as far back as prehistoric times, games are a universal part of human experience and present in all cultures.

(http://en.wikipedia.org/wiki/Game)


Music : (Sourse :Wikipedia)

Music is an art form consisting of sound and silence expressed through time. Elements of sound as used in music are pitch (including melody and harmony), rhythm (including tempo and meter), and sonic qualities of timbre, articulation, dynamics, and texture.

The creation, performance, significance and even the definition of music, varies according to culture and social context. Music ranges from strictly organized compositions and performances to improvisational or aleatoric forms. For purposes of discussion and exploration of the topic, music is divided into genres and sub-genres, although the dividing lines and relationships between music genres are often unclear and/or controversial. Within "the arts", music can be classified as a performing art, a fine art, or an auditory art form.

Music may also involve generative forms in time through the construction of patterns and combinations of natural stimuli, principally sound. Music may be used for artistic or aesthetic, communicative, entertainment, ceremonial or religious purposes and by many composers purely as an academic instrument for study.



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